PM3.6 - Ice Climbers - Subaction - AppealS

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Stats

IASA: None
Subaction Index: 0x1be

Scripts

Main

    GFX

    1. AsyncWait(30.0)
    2. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    3. AsyncWait(40.0)
    4. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    5. AsyncWait(50.0)
    6. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

    SFX

    1. AsyncWait(0.0)
    2. SoundEffect1(4356)
    3. SyncWait(28.0)
    4. SoundEffect1(68)
    5. SoundEffect1(1614)

    Other

    1. SlopeContourStand { leg_bone_parent: 2 }
    2. AsyncWait(1.0)
    3. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }
    4. AsyncWait(55.0)
    5. SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 10 }